Thursday, November 17, 2011

Zelda: Four Swords


Some of us took a very rare break from Mario Kart DS at yesterday's DS Lunch to play Zelda: Four Swords Adventures. Four of us, actually. Nice how that worked out. This was either free for everyone to download or part of the 3DS shambassador program, I don't remember which. Anyway, there were four of us with 3DS's today and that's what we played.

I had played through it on my own, beating each of the three levels to get a key that unlocks the last palace thing. It was basically a lobotomized version of Zelda when you play it this way. Sure you run around as Link with a sword and collect all the familiar items. But you can only have one at a time, and the whole goal was to get enough money so some chick (Zelda, I assume) will like you. That was about it for story, which made it kind of boring. Where it becomes a bit more fun is when you add 3 other live people, all racing to get the same rupees as you, while hacking at you and tossing each other off cliffs.
This was chaotic and sort of fun, but not very satisfying from a control standpoint. You move Link around like a slow tank and hope you get to the treasure first. It's not nearly as fun/chaotic as New Super Mario Bros. Wii, but it also came out much earlier than that game originally. Anyway, I didn't win any rounds and we can all agree that Kyle is a rupee-stealing jerk.

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